![]() The method I outlined above will create a streamable window that shows what all characters can see at once. I did not write it and haven't used it in forever, so it would be safer to get the instructions there than rely on my faulty memory. More info available with the help function in-game. Look at the API page One Click entry for the basics. (Note: this is not reflected by Control-L vision checking.) Instructions for the Observer script are in-game. You can add multiple controllers: Shared controllers share vision for that character. This is done on the Edit page (press the big Edit button at the top of the character sheet). Players are given control over their character sheets by the GM. Keithcurtis said: Every character is controlled by the GM as default. do i just add the camera player as the observer? or do i add all the characters as observers? and can you explain what you mean by "It might be less confusing for the audience to see all uninterrupted viewpoints though" i just need clarifications on this to fully understand what im doing. can you explain what you mean by controller? do i just give everyone permission to the player character sheet? im still not understanding. Observer is available int he oneClick on your cmapaigns API page. It might be less confusing for the audience to see all uninterrupted viewpoints though. This allows you to update the feed to show the current player's vision. If you are feeling a bit adventurous, The Aaron has written a script called "Observer" which does the same thing but cycles Camera's control depending on whose turn it is. The only thing you need to do for Camera durnig the game is just monitor it occasionally to make sure it is still centered on the action. When Camera logs in, its screen will display what all PCs see simultaneously. On every PC character, add Camera as one of the controllers. Camera doesn't need a sheet, character or token of its own. Keithcurtis said: "Camera" is a dummy account.
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